Part 17: Cowboy - Update # 8 - Sunset gathers trap-making materials
This is a good spot to check out our party stats:![](1-capture_25062010_220854.png)
The peacekeeper badge doesn't appear to do anything, at the moment...
![](2-capture_25062010_220900.png)
We won't get a chance to gain any experience, so our heroes being already leveled up to a respectable degree is nice. We'll find some equipment scattered throughout town, but it's not much better than our current stuff. Mad Dog is slightly worse than Sunset in every respect, but fairly useful nonetheless.
All in all, taking out the Crazy Bunch without any traps is possible but quite difficult. You might see it in a bonus update though.
One last word with the simple townsfolk:
Got Slingshot...!
![](4-capture_25062010_220931.png)
...
Have you gathered everything we need?
...
Not yet, eh? Hurry up an' look for more.
![](7-capture_25062010_220935.png)
![](9-capture_25062010_220952.png)
Hey everyone, look to the right, there's a distraction!
![](16-capture_26072010_201749.png)
![](18-capture_26072010_201754.png)
A healing item. And yes, it comes with a drunk status effect and can lead to a hilarious chain of events like "drink, stagger around, get shot, drink" ad infinitum.
It seems as though there's nothing else in this room, but if you observe carefully
![](19-capture_26072010_201757.png)
And approach the wardrobe from the right direction...
![](20-capture_25062010_221108.png)
A secret room!
![](21-capture_26072010_201803.png)
What could the barkeep have inside? Guns? Gold? Porn stash?
...
A Jacket, an Empty Bottle and Oil.
![](22-capture_25062010_221123.png)
This is a HUGE newbie trap. Every time you create a molotov cocktail (Anachronism alert in the Wild West) you use up about 30 minutes. You can create four, but you really only need one. And if you're in typical RPG mindset of "sure, I want more stuff", you may not figure you're wasting two hours for no reason even
....
Moving on...
![](23-capture_26072010_201835.png)
More booze and Oil (yes, the supplies are placed in a relatively common-sense fashion, depending on the environment)
![](24-capture_26072010_201837.png)
Upstairs, the Barman's room:
![](25-capture_25062010_221255.png)
Some rushing footsteps later...
![](26-capture_25062010_221258.png)
...
P-please!
...
What's all this, then?
![](27-capture_25062010_221340.png)
That's... a bit of a hobby of mine. It's a pin-up of a dancer named Jennifer.
![](28-capture_25062010_221348.png)
Got Barman's poster...!
...
The next room is apparently Annie's
![](29-capture_26072010_201919.png)
![](30-capture_25062010_221245.png)
I mean... good thing you won't have a chance to try anything. I noticed thinking of cattle gets you a bit too excited...
![](31-capture_25062010_221227.png)
Got a Cigar!
A Cigar is just a healing item (Mad Dog can't even burn people with it, unfortunately) and we're done with the bar, for the time being. The most efficient way to go about trap setting is to collect every item in town and only then head back to the bar. So we step outside:
![](32-capture_25062010_221404.png)
![](33-stats.png)
And head to the Sheriff's office at the edge of town.
![](34-capture_25062010_230213.png)
![](35-capture_25062010_230239.png)
Cigar on the table, a Peacemaker on the gun-rack and Dynamite in one of the chests. Moving on
Yeah, the Dynamite is one of the traps we need and is fairly useful - I think it takes out like 4 guys
![](36-capture_25062010_230254.png)
The only thing in this room
![](37-capture_25062010_230304.png)
...
Sounds like a good plan, or should I fetch a stool so that you can see it yourself?
![](38-capture_05072010_005907.png)
![](39-capture_26072010_205301.png)
Just on Empty Bottle in the chest. Since we already have all the Molotov's we can use, I'm only picking it up to enable Mad Dog's pyromaniac habits.
![](40-capture_26072010_205326.png)
![](41-capture_26072010_205328.png)
A Shovel in the cart.
![](42-capture_26072010_205341.png)
![](43-capture_26072010_205342.png)
Got Oil!
I'm an enabler!
![:downs:](../Smilies/emot-downs.gif)
Got a Molotov's Cocktail
![](44-capture_25062010_230935.png)
Got a Frying Pan!
![](45-capture_25062010_231622.png)
The Frying Pan is a trap that also functions as an accessory for some reason. If you want Sunset to keep it, you'll have to let one Crazy Bunch member make it to the final fight :/
We also get Carrot, a non-unique trap that doesn't even have the decency to function as healing item. :\
![](46-capture_25062010_230840.png)
![](47-capture_25062010_230842.png)
I'm guessing this is the inn?
![](48-capture_25062010_230845.png)
![](49-capture_25062010_230850.png)
Nothing whatsoever in any of the rooms here... but!
![](50-capture_25062010_230853.png)
If we head "beneath" the stairs, we'll find a hidden room. Which would be obvious to the characters etc, I'm sure you've heard this one before.
![](51-capture_25062010_230859.png)
We won't be using this to fashion an awesome lasso upgrade (unfortunately), it's just another hard to find trap.
![](52-capture_26072010_205358.png)
![](53-capture_25062010_230810.png)
Another Carrot, another Empty Bottle and...
![](54-capture_25062010_230821.png)
Yes, the one and only time you'll find anything in the (hay pile? Candy floss heap?). This game can be a bitch. (How do you use that as a trap anyway?)
![](55-capture_26072010_205359.png)
![](56-capture_25062010_230803.png)
Carrots. Over
![](57-capture_25062010_230742.png)
But, the barrel next to the cart conceals a Coal Tar, another hard to find trap.
![](58-capture_05072010_005928.png)
![](59-capture_25062010_230722.png)
The door behind the stairs contains the only items in this building.
![](60-capture_25062010_230717.png)
You know what this means:
![](61-capture_26072010_205348.png)
![](62-capture_25062010_230637.png)
Tequila in the chest.
![](63-capture_26072010_205335.png)
We pass by the bar and Sunset's parking spot...
![](64-capture_25062010_230341.png)
And enter... the other inn? I don't even know.
![](65-capture_25062010_230348.png)
Nothing else here...
![](66-capture_25062010_230356.png)
8 bells until the Crazy Bunch arrives. The bell strikes do a great job of generating a feeling of urgency.
...
In other news
Got Empty Bottle!
![](67-capture_25062010_230425.png)
Nothing of value upstairs
![](68-capture_25062010_230455.png)
And a bottle of Bourbon in the chest.
That's it. We're done gathering ingredients and must now speed to the bar:
![](69-capture_25062010_231640.png)
![](70-capture_25062010_231646.png)
YOU SHOULD PAY ATTENTION TO THIS:
You see where this is going. You need to figure out the right people to lay traps, and send them out in the right order (ideally from slowest to fastest but only using the top 10 fastest time-setters to begin with). Two caveats - Billy is fairly slow, but the only one able to use the slingshot, and Annie is the only one who can use the Frying Pan (which we might want to save as an accessory anyway).
![](72-capture_25062010_231718.png)